Orisa Medeem
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Posted - 2011.08.16 22:37:00 -
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Originally by: CCP Greyscale
Originally by: El 1974 I don't understand the reasoning behind trying to make 0.0 more self-sufficient. The current economic model works. 0.0 activities are only profitable as long as high sec has something valueable to trade back for it. If you nerf that you will wreck the economy. Let the carebears do the grinding so you can keep 0.0 as the land of opportunity and adventure. At most make some small changes. If you want industry in 0.0 then develop it on planets (Dust). Dust could be a competitor for highsec where 0.0 alliances will require effective control over space and invest in orbital structures.
The core problem we're trying to address is that the minerals for a Revelation are 1.5m m3, which is around 1.5 freighters. Fifty dreads (ie, a decent pre-supercarrier fleet battle) require 75 freighters full of minerals. Once you start building capital ships (never mind supercaps) the volumes moved start to get silly. We still want trade, we still want a healthy amount of stuff moving back and forth, but we want that amount of stuff to be sane as well, which it currently isn't.
Further, we can't really make logistics more interesting and meaningful (and vulnerable!) until we fix this issue, because the amount of stuff you need to move just to stay competitive with what other alliances have already built is too big to be viable if logistics get much more difficult. We need to tackle this problem from both ends at once.
If that's then case then focus on the problem. Create the super-compressed veldspar, each made from 2 million units of veldspar, takes some 200m3 and could be manufactured anywhere, not just in the rorqual.
The problem is, this is such a cutting-edge technology that empire installations cannot refine them. Doing so is only possible with capsuleer exclusive technology available in nullsec refining lines.
The same solution could be used in a lesser extent for the other low-end sources and this would reduce those volume figures by ten to twenty times.
Also, since once created they are useless in empire there is no risk of a massive low-end influx from nullsec to highsec.
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